Fix early hits stealing fall kills #944
Merged
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Currently in PGM a fall may never be overriden by a new fall, unless it's completely finished.
With this change, a fall would be allowed to be overriden in certain situations, such as if the player touched the ground at least once or if they didn't left the ground (yet) (maybe they were under a roof).
Testing confirms this works much better than currently, where essentially the first to hit someone would get the fall kill almost always, even if it's someone else who actually punches them off (a couple seconds later).
PS: the formatting in the comment is a bit odd, but it's what the formatter enforces